Chapter Two Completist Ocd Save
Version 1.0
A early on chapter two salve hopefully tin allow you lot focus on missions stories.
Story Progress
Main storey completed: The Spines of America
Stranger mission completed: None, excluding Geology for Beginners/The Ends of the Earth/All that Glitters
Collectibles
All stone carving industrial plant life vantage collected
All cigarette carte sets industrial plant life in addition to *2, reach to live on delivered, likewise inward representative role instrumentalist accidentally pick closed to other carte upon the completion in addition to re-activating the mission in addition to hence drive the bug
All dinosaur bones industrial plant life locations sent, reach to regard the lady in addition to collect the reward
All dream-catchers industrial plant life in addition to vantage collected
Hunting requests completed iv of 5, role v volition live on unlocked during epilogue
All exotics requests items stocked, simply pick whatever 1 requested orchid afterwards activating the mission volition number inward completion
Compendium:
All animals studied/tracked/killed/skined, “full bar” completed 168 of 178: excluding 8 Guarma animals (Fer de lance Snake/3 Boas/3 Macaws/Red-footed Booby), 1 Legendary Alligator, 1 Rufus.
All horses “full bar” completed nineteen of 19
All plants “full bar” completed 43 of 43
All collectible melee weapons found
All talisman in addition to trinket including PC alone ones found/crafted, excluding Alligator Tooth Talisman
Most firearms collected, alongside them, personally deemed useful ones are with affinity maxed (I.E Carcano, Schofield, Lancaster, Litchfield, Le-mat etc.)
Misc
Full map revealed, including New Austin
All points of involvement recorded, excluding secrets of Braithwaite/Gray
All outfit collected, excluding The Death Roll (requires Legendary Alligator skin)
All stuff items with all available coloring options purchased
All Equus caballus equipment with all coloring options purchased/crafted
All challenges completed
All pamphlets industrial plant life (excluding Equus caballus meal, which volition live on available at fences upon completion of Pouring Forth Oil)
All craft-able weapons/ammo crafted maximum stocked
All military camp upgrade done
All gang fellow member requests items stocked (I.E. argent scout for Lenny, necklace for Tilly etc.), pen delivered to Mary-Beth, pipage delivered to Dutch, rabbit delivered to Pearson, scout jacket unlocked
Satchel upgrade maxed
Legend of eastward outfit unlocked
Darkbay Turkoman every bit original horse, bounding maxed, speed upgrade from racing encounters unlocked
Nevada chapeau found
Carolina Parakeet extincted
Player at perfect trunk weight
Known bugs
Father in addition to boy edifice identify inward Valentine stopped progressing (no borrowing coin option)
Equipping Nevada Hat causes gang members commenting role instrumentalist dresses every bit “lawman outfit”
Old homo Equus caballus racer encounter nearly Wallace Station won’t exhibit sec time
Equipping Legend of the eastward outfit causes ammo halt displaying on bandoliers/gun belts
Note
I costumed Arthur’s outfits/weapons to my ain aesthetic liking, same argue I direct a darkbay Turkoman every bit my original Equus caballus rather than smaller Arabians or dappled fox-trotters despite amend stats, delight experience gratis to modification them anyway to your own.
Tools used
Scripthook RDR2
RDR2 Save Editor
Lenny’s Simple Trainer
Credits:
kaneqc