Real Traffic Density In Addition To Ratio 1.36.C

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changelog v1.36.c

– adaptation for ETS2 1.36 official update as well as Black Sea DLC

– removed city_trucks from local_roads as well as other exterior cities roads (the novel sweeper volition entirely spawn inwards cities)

– slightly increased spawn of police line as well as emergency vehicles

– increased spawn of trams


Changelog

changelog v1.36.b

– adaptation for ETS2 1.36 latest beta

– tweaked about traffic rules to trim accidents that seems to come about to a greater extent than frequently inwards 1.36


changelog v.1.35.a

– update for game version 1.35

– slightly improved police line spawn as well as reduced emergency

– adaptation for scs doubles inwards traffic (to follow)

– applied about security rules to diminuate accidents that seems to come about to a greater extent than inwards 1.35 for the momement


Changelog v1.34.a:


– updated manifest

– added few security rules to trim accidents

– tweaked spawn numbers of sport as well as classic cars (works entirely if y'all applied the championship modification inwards a higher house inwards the sport as well as classic automobile packs)


Traffic options:

– traffic density as well as intensity changes every 2-3 hours;

– high density inwards the forenoon as well as afternoon, followed past times a gradual decrease inwards the evening. The peak of the flow is at 8:30 as well as 17:00;

– high density on highways inwards the afternoon as well as depression at nighttime amongst a minimum from 00:00;

– relatively high density on local roads, the variable frequency allows y'all to brand overtaking without problems;

– proportional ratio of vehicle types;

– rattling depression traffic density on local roads at night;

– improved traffic lights bike at all intersections (two types of cycle);

– upward to three seconds increased the duration of yellowish later greenish inwards gild to avoid accidents;

– the duration of yellowish later ruby-red has been reduced to 1 sec (be careful!);

– the function bike of traffic lights on route industrial plant has been changed, the ruby-red low-cal is on for 12 seconds.


Recommended to house priority amongst honour to maps as well as traffic packs.


Changelog:

-tweaked educate spawn, at that spot is right away minimum twenty seconds betwixt trains (depending on how long are the rails) as well as then plenty fourth dimension to croak barriers

-increased patience parameter to trim overtaking as well as minimizing “face to face” encounters

-corrected timing at cost barriers opening

-extincted wearisome vehicles from cities as well as motorways (you could consider them disappearing when local route ends)

-restored dominion for all trucks accept trailers (too many truck without trailer past times default)

-restored scs timing for deceleration to trim accidents rates, nonetheless tin range the axe come about to a greater extent than inwards FRG due to unlimited speed

-restored default values take away frontwards as well as backward distance

-reduced overall traffic at nighttime time

-tweaked spawn numbers for motorcycles, doubles, classic as well as sport cars

-added back upward for bdf trucks every bit divide type of vehicles (details on my thread on scs forum)

-added audio for wearisome vehicles (for those non using Sound fixes pack or my Real Ai traffic audio mod). credits to Drive Safely for Harvester as well as 1 Tractor sound.


Credits:


cipinho


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