Chapter Two Completist Ocd Save
Version 1.0
A early on chapter ii relieve hopefully tin permit you lot focus on missions stories.
Story Progress
Main even out completed: The Spines of America
Stranger mission completed: None, excluding Geology for Beginners/The Ends of the Earth/All that Glitters
Collectibles
All stone carving institute vantage collected
All cigarette carte du jour sets institute too *2, educate to live on delivered, likewise inwards instance histrion accidentally pick to a greater extent than or less other carte du jour upon the completion too re-activating the mission too then movement the bug
All dinosaur bones institute locations sent, educate to run across the lady too collect the reward
All dream-catchers institute too vantage collected
Hunting requests completed iv of 5, travel five volition live on unlocked during epilogue
All exotics requests items stocked, but pick whatsoever 1 requested orchid afterward activating the mission volition upshot inwards completion
Compendium:
All animals studied/tracked/killed/skined, “full bar” completed 168 of 178: excluding 8 Guarma animals (Fer de lance Snake/3 Boas/3 Macaws/Red-footed Booby), 1 Legendary Alligator, 1 Rufus.
All horses “full bar” completed xix of 19
All plants “full bar” completed 43 of 43
All collectible melee weapons found
All talisman too trinket including PC exclusively ones found/crafted, excluding Alligator Tooth Talisman
Most firearms collected, amid them, personally deemed useful ones are alongside affinity maxed (I.E Carcano, Schofield, Lancaster, Litchfield, Le-mat etc.)
Misc
Full map revealed, including New Austin
All points of involvement recorded, excluding secrets of Braithwaite/Gray
All outfit collected, excluding The Death Roll (requires Legendary Alligator skin)
All stuff items alongside all available colouring options purchased
All Equus caballus equipment alongside all colouring options purchased/crafted
All challenges completed
All pamphlets institute (excluding Equus caballus meal, which volition live on available at fences upon completion of Pouring Forth Oil)
All craft-able weapons/ammo crafted maximum stocked
All army camp upgrade done
All gang fellow member requests items stocked (I.E. silvery sentry for Lenny, necklace for Tilly etc.), pen delivered to Mary-Beth, pipage delivered to Dutch, rabbit delivered to Pearson, scout jacket unlocked
Satchel upgrade maxed
Legend of due east outfit unlocked
Darkbay Turkoman every bit original horse, bounding maxed, speed upgrade from racing encounters unlocked
Nevada lid found
Carolina Parakeet extincted
Player at perfect trunk weight
Known bugs
Father too boy edifice household inwards Valentine stopped progressing (no borrowing coin option)
Equipping Nevada Hat causes gang members commenting histrion dresses every bit “lawman outfit”
Old human Equus caballus racer encounter virtually Wallace Station won’t exhibit sec time
Equipping Legend of the due east outfit causes ammo halt displaying on bandoliers/gun belts
Note
I costumed Arthur’s outfits/weapons to my ain aesthetic liking, same argue I select a darkbay Turkoman every bit my original Equus caballus rather than smaller Arabians or dappled fox-trotters despite amend stats, delight experience costless to modify them anyway to your own.
Tools used
Scripthook RDR2
RDR2 Save Editor
Lenny’s Simple Trainer
Credits:
kaneqc